The philosophy of ESO Homesteading

This seems silly but I got a house for every character I have. 

Homestead hit ESO on 6 February 2017 and it’s been confusing. Actually, that’s inaccurate. It’s been fun and… well, frustrating. The completionist in me wants to get all the furnishing templates so I can make whatever I want instead of paying the currently exorbitant player-determined prices for simple household items like a chair.

And the RPG-player in me just has to get a (small/ apt) house each for each of my 12 characters. I can’t help it. They are different people who have different tastes (some houses don’t feel “right” for them), and they don’t, apart from a few of them, even know one another. So I can’t have them reside in one same place that is not an inn. And I’m not going to buy the big houses because I don’t need them. As in real life, I usually only go for what I need. That being said, they should increase the capacity for people in the large houses. I’m sure guild houses and clan houses would be livelier if the limit were not just 12. 

I’ve heard of people buying different houses for different purposes, but not for different characters. Still, I’m sure I’m not the only one. But argh. 

So I’m done buying them all except for one of them – I’m still deciding on Kragenhome for my mercenary stamsorc Medhyr. I didn’t buy them on a whim; I chose them based on my characters. So Arrien the shady one got the inn at Barbed Hook Tavern and Mirryu the dark shaman is squatting in Black Vine. Mitra, the witch of the green, has taken up residence in Hammerdeath only because it’s slightly further in from the main road. Her house is going to filled with plants on the inside and would have an alchemy station. Yes, that’s right. Each character will have a different crafting station, or more, depending on what they do/ what they are most inclined towards. 

So I’ve got a bit of grinding (really, just continuous questing since I don’t grind) to do. And just like in real life, they will never be ready. They will never be done. Yet I’m doing it. And when Morrowind comes about in June with (rumored) new housing, I’m going to have two more characters and expand. Again. 

And the thing about housing in ESO and RL is this – you work to pay for what you want. And the in-game economy is rather similar to RL – demand and supply. Still, in this game, it feels ok. Because that’s kind of where the similarity ends. In the game, game economy is controlled by The Powers That Be; it is not dependent on other countries’ problems and job opportunities influenced by industries or migration patterns and are, so to speak, sufficient. The merchants are infinitely loaded so that’s a good thing too. In real life, resources are limited – they don’t respawn again once they’ve been harvested, not for a long time anyway. Real life also runs on limited time. In the game, we are immortal, caught in a dragon break, endlessly. 

So while it seems like it mimics RL, it only does so superficially. That’s why I can continue playing this game. There’s an idea that I’ll eventually get there – do a few more quests, kill more mobs, and I’ll get there. Sure, RNGesus toys with me but it’s ok. I have time and resources. 

One wonders why in RL, people go on when the odds seem so against them. Perhaps they do so for the same reason – the belief that one day what they do will matter, will help. The difference in-game is that saying “will” indicates an actual certainty and in real life, “will” is an indication of the strength of hope, and belief in a just world where luck and all the other things will balance out in the end. 

It’s inspiring and tragic at the same time.